Hi, Im a bit confused atm, i finished the section but i didnt see much about uv unwrapping, is the lesson 180 the last one of the section?
however, i have this problem with my project i would like to know which is the pipeline to solve it if you can help me…
i have 2 different meshes for each wall, a top and a bottom, my idea is thinking in a 3er view in perspective, so i can disappear some of those top wall when in relation with the cam. But the thing is in terms of optimization i cannot creat a material for each wall, and even if i do it, make them fit is just not working, anyway i tryed with proyections, but i have my several doubt that the proyections could be supported by unity, but again, anyway i couldnt make it fit, So the next i thougt was “okey i need to make an unwrap” but i dont have any idea how to make them fit couse all the unwrap i can make are really different, so now im thinking that not the right way…
This is my idea
And that it what happend with the texture