A diagram of my grabbing system

I went over to draw.io and created a diagram of a basic grabbing system that uses tags to differentiate between grabbable and non-grabbable actors.

6 Likes

Great job @SandVampire

I am going with your flow, and maybe add a few extra things later on.

  • When grab something, it could move fastly (lerp) to a fixed (childed) position in front of the player.
  • Expose the grab hange (ray max range)
  • Create some sort of Outline effect (probably using a Shader)
  • Display the name of the object in the UI when hovering it
2 Likes

I think it may look like this:
Every small item should be grabbable. It should have a component with rules of grabbing things.
EscapeScreen5

4 Likes

Great discussion guys!

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