So, this is the code
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class NumberWizard : MonoBehaviour
{
int max = 1000;
int min = 1;
int guess = 500;
// Start is called before the first frame update
void Start()
{
Debug.Log("Hello there.");
Debug.Log("Have a cuppa tea and take a biscuit.");
Debug.Log("I am going to ask you to play a game...");
Debug.Log("Pick a number, any number:");
Debug.Log("The highest number you can pick is: " + max);
Debug.Log("The lowest number you can pick is:" + min);
}
// Update is called once per frame
void Update()
{
if (Input.GetKeyDown(KeyCode.DownArrow))
{
Debug.Log("Lower...!!");
max = guess;
guess = (max + min) / 2;
Debug.Log(guess);
}
else if (Input.GetKeyDown(KeyCode.UpArrow))
{
Debug.Log("Higher...!!");
min = guess;
guess = (max + min) / 2;
Debug.Log(guess);
}
else if (Input.GetKeyDown(KeyCode.LeftArrow))
{
Debug.Log("Left arrow was pressed.");
}
else if (Input.GetKeyDown(KeyCode.RightArrow))
{
Debug.Log("Right arrow was pressed.");
}
else if (Input.GetKeyDown(KeyCode.Return))
{
Debug.Log("...Just right.");
}
else if (Input.GetKeyDown(KeyCode.Space))
{
Debug.Log("Space key was pressed.");
}
}
}