A bridge instead of a window

I do not have any closed areas for my specifications, so instead, I decided to go for a bridge between platforms.

It occurs to me that I should have made a split up bridge. You know, an end piece and a middle piece, but maybe this is fine?

It is exactly 9 meters long and 5 meters wide, so it is a small bridge, but it fits my reference material’s scale nicely, without being too similar. I have 2 final models, one with grooves on the floor and one without.

It is quite detailed at the moment, in fact it’s 5664 verts. From testing, I can remove around 2000 verts using the decimate modifer, while it may remove some small details.

Edit:

Sorry, was in a hurry so I forgot some details. So, I made the bottom and rails using the methods we’d learned of curves for practice, by using a bezier curve. I started with just plain cubes, as adding details early on caused problems. I also used the mirror modifier and it was a godsend.

The large pillars don’t actually go through the rails. Rather, I extruded and created the top parts manually. So I went with sight as having parts not exactly the same scale or height felt more appropriate for a stone brick bridge. As far as I could see, nothing went into anything else, though I could have missed something.

Couldn’t have done this without the guidance, thank you :purple_heart:

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It looks really good and gets the job done. You analysis of your model and what you should have done will help you improve on the next model you make. Keep up the great work!

2 Likes

Thank you :smile:

Having a low poly count is nice to have of course. But not a goal on its own.
important to a gaming environment, but for small project renders you don’t win much.

To add more realism you need to soften the edges by giving them a bevel (roundings).
The pillars are too sharp-edged. Ad more vertices to soften these.

I must say, you can get some problems with the textures. Solvable by using UV-maps.
You will learn.

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The textures were added quickly as they are, don’t have much experience with editing them or any with UV-maps, but I will as it’s important. Beveling the pillars shouldn’t be a problem, I’ll do that. Thank you

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