An animated short I created in Blender making use of Geometry Nodes, procedural texturing, light path animation, and more:
Very good.
Could I suggest a bigger version.
Make it so there is a station nameplate covered with those changing spheres, so it moves from station to station, being readable only at the stops. An entire loop of the circle line may be a bit long and ambitious though!
Are you asking for a satisfying render (see corridor crew on YT)?
That would be a great weekly challenge.
Nice render!
If you donβt mind me asking, How did you get the texture on the rotating pieces to stay still while they were rotating?
Ha⦠good question.
I actually had the Texture Coordinate for each rotating piece reference an Empty that was set in the corner of the board and never moved:
Iβm probably glossing over a few other details, but thatβs the crux of the approach.
Thatβs an amazing idea!
Definitely a bit bigger in scope, though. I might need to get over to London and hop on the tube myself to record all the audio for each stop
Thanks for letting me know how it was done. Itβs much simpler than the ways I thought of how it could be done.