Hey there – enjoying the course so far, but running the c# parts at maximum speed (have 20+ years experience with .net, so just looking for the usage of some of the methods in the behaviors).
The unity part is totally new for me, coming from GameMaker, and I must say, many things are very similar, although you have to handle most things through code in GameMaker and it’s less ui-clicking there.
But for 3D, unity is the way to go, GameMaker is a 2D engine.
Anyway, I left the physics on and experimented a bit with randomization on the dropper objects!
Collision still not working as I expected it to be, I can run through all walls if I just keep the key down, although the bumping appears in the log, but somehow I can not make the walls “solid” so, no-pass-through. I hope, bouncing and impulse-reversion will be covered in later lectures.
Here’s a video of my randomization: