Honestly I Grant (98% of all my blender knowlege comes from him)
but when he started tracing the topology of an existing model my heart sank, because I’ve already done that for a character I spent 2 months working on, procrastinating and trying to find the ‘perfect’ topology method to recreate. It looks quite good but it also feels like it isn’t my model, like I just downloaded it and conformed it to my reference.
I’ve done a TON of research on face and body topology the most glaring issue with this model is the lack of edgeloop around the nose and I’m working towards a character with facial animation, I don’t mean to sound overly negative but I have to skip the modeling section.
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