I think it’s due to when we’re saying:
rigidBody.freezeRotation = false;
the changes we’ve done to the freeze rotation in Unity, resets.
This is causing my rocket to fly mostly behind my pads if I tilt it too much on a landing.
Do we need these lines in the code?
I’m also having issues with the rotation of my rocket. My pivot is in center on the parent, however It’s rotating around the bottom.