I was trying to make a hand with some subsurface modifiers, and, like with the head sculpt, hoped to add some “warmth” as a separate vertex colour. However, when I tried, It was not working as I had expected it to. Instead of adding colour, it only added black. The hand itself would only show white. No other colour. In fact, if I painted with white over the original white, it would turn black…
Possible areas for the issue?
- Hands have their own vertex group- would this affect it?
- Hands have weight paint on them
- Hands have hair particle system attached.
I tried it on a new mesh, a sphere. Still the same issue.
However, I made a sphere in a new file, and it worked.
I placed the hands in another file, and it worked too, well sort of…
This happened:
Strange array of colours appeared. However, I could now paint the colour I want, only issue now, I need to delete that awful colouring, but painting does not offer an erase option that I know of.
Any ideas?