I sculpt the main parts first, then when I need more detail I turn down the voxel size. I can bring it down to the minimum with smaller models, but with my head sculpt before I could only go down to a certain point before blender crashing.
I’m going to play around with dyntopo too, to get some more experience. The main reason why I started using the voxel remesh instead was because I read online that pretty much everyone else was using it, and that dyntopo was a bit outdated. But maybe dyntopo has also had some updates, not sure.