6 Binary Specs for the 32x32 segment

My Icons will:
Be Iconized - Cartoony shapes and bold outlines seem generally straightforward
Be 2D - They will tend not to be facing towards the player unless they’re, well, a face
Have Allowed Transparency - I like having shapes extend past icon background borders sometimes
Tend towards realistic shading - I like wood grain
Include Rounded Squares
Have a General Axis of symmetry - I will probably most favor vertically symmetrical objects. My weapons, if any, will probably lean towards being diagonal with ends in the upper-right and lower-left. My tools and supplies that are diagonal will probably lean towards having their ends in the lower-right and upper-left. For some reason (maybe because I’m right handed?) I feel the former is more agressive and the latter is a more defensive angle of presentation.
Heh.

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