hi currently i am in the lesson 3 , sec 64 , the one with getting the vector location of the objects , when i compile the code , its working properly in the unreal engine when i play it , but in visual studio it creates 394 errors , more into the files under
corecrt.h
corecrt_math.h
corecrt_memory.h
corecrt_search.h
corecrt_wconio.h
…etc
from my experience this is more into the library when i was still using C , but my main concern is that , would this affect my game when i am making i or is this just a false positive thing?