4.16 update & visual studio error 394 , but working

hi currently i am in the lesson 3 , sec 64 , the one with getting the vector location of the objects , when i compile the code , its working properly in the unreal engine when i play it , but in visual studio it creates 394 errors , more into the files under

corecrt.h
corecrt_math.h
corecrt_memory.h
corecrt_search.h
corecrt_wconio.h
…etc

from my experience this is more into the library when i was still using C , but my main concern is that , would this affect my game when i am making i or is this just a false positive thing?

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