4.14.x Specific Issues?

Hello everyone!

Whether through laziness or stubbornness I’m going through the lessons using the latest version of Unreal (currently 4.14.1), and I’ve noticed some strange issues upon compiling and building my code. After TG20, Converting Blueprint C++, I cannot PIE my level. UE crashes with an array error getting 0 from an array size of 0, but it’s not limited to that. Is anyone else having these issues and is it easily fixable?

Thank you!

I haven’t seen that but seems weird. Do you get it checking out from our repo?

No. As a last ditch effort I rebuilt the project from scratch, I’ll keep that in mind in the future though, thank you.

I had a similar problem but the problem was not the version of Unreal but mine.
The problem was that I used GetOwner instead of GetPawn and then I tried to cast the owner to APatrollingGuard.
This of course failled to give me back the PatrolPointsCPP array and Unreal crashed.

Privacy & Terms