3D models in Unreal

I’m trying to create an interactive model of a house. I’ve started with the kitchen.

Where should I model the different assets? I saw in the course “Unreal Engine C++ Developer: Learn C++ and Make Video Games” that ideally it should be done outside Unreal. I should use for instance, Blender.

I’m proficient in Solidworks and Revit. Is there a way to export the assets from Solidworks or Revit, import them to Blender, change what’s needed, apply textures, etc. and use those assets in Unreal Engine and be able to make them interactive (open and close drawers, fridge, etc)?. Or should I create everything from the ground in Blender?

You can export your assets from both of those applications. I’m assuming that they’re CAD, Blender can import .STL files from the dropdown menu. You would have to export them as .fbx or .obj files in unreal, you have to UV map your models and retopolize/deciminate your models as well to increase performance.

For interactivity, you have to keep movable objects separated.

1 Like

Privacy & Terms