Hi there.
i’m pretty new to this whole unity game dev thing. However, more familiar with C# programming in the form of embedded systems.
I have recently completed the course on Procedural Generation. (really good course that gives a really good insight into building up a procedural level generator.)
however, I need to figure out how to create my own dungeon tiles for this marching squares system. I have a clear idea about how I can make the simple tiles. but the more complicated tiles I can’t quite see how I can make a version of. (e.g. the tile that has 2 sloping walls and 2 triangles of a floor tile).
is this possible to make as a prefab out of a square floor prefab and a wall prefab? do I need to look into 3d modeling software (blender) to do this, or is it actually possible in unity?
If you have any links to any documentation about making models for a marching squares system, please post them here. they are much appreciated.