3D Marchine Squares dungeon tiles how to?

Hi there.

i’m pretty new to this whole unity game dev thing. However, more familiar with C# programming in the form of embedded systems.

I have recently completed the course on Procedural Generation. (really good course that gives a really good insight into building up a procedural level generator.)

however, I need to figure out how to create my own dungeon tiles for this marching squares system. I have a clear idea about how I can make the simple tiles. but the more complicated tiles I can’t quite see how I can make a version of. (e.g. the tile that has 2 sloping walls and 2 triangles of a floor tile).

is this possible to make as a prefab out of a square floor prefab and a wall prefab? do I need to look into 3d modeling software (blender) to do this, or is it actually possible in unity?

If you have any links to any documentation about making models for a marching squares system, please post them here. they are much appreciated.

Hi NoiseNinja,

Welcome to our community. :slight_smile:

I don’t know what your goal is exactly but for simple assets, you could use the ProBuilder package in Unity. Blender is great if you want to make more complex assets than a rectangle with a texture. MagicaVoxel might also be interesting.

I hope this helped. :slight_smile:

Thanks for the welcome, Nina.

A quick look at ProBuilder tells me this might be the answer i needed. it’s way more manageable than having to learn another program in addition to unity right now. if this can’t do it, I’ll probably try to put some more words on my challenge, as well as some pictures. Thanks.

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