This render looks better on that side, and note that it is still an artistic image, so if it conveys your idea, it is good - as long as you control it .
Regarding the Bump, it affects the normal map, so how light is reflected at a specific point. If you crank it up, you may start sending the light anywhere unexpected (which is cool for some materials, but only if you really want it ).
In my experience, Bump works well as long as you keep it ârealisticallyâ dimensioned. This means that you donât have to push it beyond the effect that things would actually cause on the light. If you go beyond it, things may go out of control.
Donât worry about numbers being low. I have used Bump a lot (just went through the materialsâs nodes course ), and the right amount for a natural look is usually âlowâ to very low, both in Strength and Height (it is not a universal thing, but in many cases âjustâ 0.01 or less is still enough to get a good effect, just for you to see that all values need exploring and experimenting ).
Donât worry about the reflections settings in the renderer for this exercise. I was just asking in case you touched the value and had removed too many. The default value is more than enough for many renders, even with some foliage, and can be decreased, but not without checking first.
To get that âdismalâ look you mention, maybe you can look for other options, from adding a diffuse atmosphpere with some fog or drizzle looks (e.g. through materials) to working with compositing.