I am making a game where a character is supposed to stand on a hill (not a flat surface) next to a tree. When the user clicks on the tree, the character punches it. I have the punching animation imported as an rigged fbx. How do I go about
- making the player collide with the ground (mesh colliders don’t work with skinned mesh renderer)
- making the player punch the tree
- align the player so that the player’s hands hit the tree so we can detect for collision