3 point lighting

I used blackbody to get realistic colours a warm light for the key (3300k) and cooler lights for fill and back (4000k)

marble texture and normal map from Pixar 128 library https://community.renderman.pixar.com/article/114/library-pixar-one-twenty-eight.html
A bit of glossiness on the lips and a wave texture normal map to emulate the bumpiness of lips

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I used 3 Planes for the 3 point lighting setup.

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