EDIT:
I should have kept watching since the instructor clearly says the game will crash if you don’t go into the player blueprint and set Bullet Actor To Spawn. Boy is my face red.
EDIT:
I should have kept watching since the instructor clearly says the game will crash if you don’t go into the player blueprint and set Bullet Actor To Spawn. Boy is my face red.
Always watch to the end my friend.
haha, Yeah. I take notes while I watch so I’m always flipping back and forth, and got used to the rebuild-open->run pattern I jumped ahead.
also, I was always taught to use braced Initialization, but this course uses the assignment operator. is that an issue for Unreal?
Either works. I never knew about braces until a couple of years ago. I use them where possible now. I mean, the main advantage is no automatic casting so mistakes cause errors.
UE supports most of C++20 I believe.