So kind of an inflammatory title for a post, sorry.
So it took me a while to finish because of work and life but I finally got there in the end. I’m happy with the course, but there are so many essential skills left on the table that a follow up course would be in order:
- Creating a title screen with options, save, load
- Saving and loading
- Dialog boxes and text trees
- Music and sound effects (in game and menu)
- Pause screens
- Keeping track of stats and manipulating them
- How to do parallax scrolling in unreal for 2D
- How to do super-scaler effects for racing games like Outrun
- UI design theory
- Mode 7 style effects like F-Zero
- Optimizing to eliminate stuttering and slowdown
- Packaging the game for Steam, G.O.G., Switch, Playstation, Xbox, etc
I’m going to have to do some research into these things before I can really make my own game, as while the course was great and gave us a good head start, there are still so many things left to learn without a great way to learn them (at least from a quick search).
I know big courses are difficult to plan and make, but GameDev should look into doing one-shot lessons for a wide variety of topics that the full courses don’t touch on. I’d definitely buy them if they addressed essential topics.
Any recommendations on where to learn any (or all) of the topics (and any I missed)

