2024 Collab: Week 41 “Cell shaded” - VOTE CLOSED

Yes, I’m actually quite surprised the vote isn’t closer, as every one of these entries is really interesting and unique from all the others!

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@Congratulation FedPete. I think cell shading works best op organic, curved objects. And to finished it off, adding an outline to the objects. This is the basic of cell shading in general I think. I used an old school solution of adding a solidify modifier with inverted normals. But with Grease pencil, you can do more (knowledge of Grease pencil).


  • NP5 - Unexpected entry, but it made most of us smile! (second walkway, ends a bit strange … :wink: ). I would have added texture/materials to the scene (rust, concrete).
  • Joey_Cuevas - Fun model, but due to the hard surface structure, the cell shading isn’t effective.
  • xealstrag - Again fun animation, very natural. Add more details, making it more interesting.
  • Megane_Wang - Adding a outline, makes its details more distinctive. With cell shading, some parts will end up with the same color and ‘melt’ together.

Note: I don’t want to offend anyone. I try to write down positive ideas and visions in my simple use of the English language. I am also sometimes more inspired by a particular subject or solution. I’m also learning from you!

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