2024 Collab: Week 32 “Isometric” - VOTE CLOSED

WIP

I don’t want to do a basic isometric scene. Just combining ideas I have.

Not sure what I’m looking for


I couldn’t finish the scene I imagined. I had big problems with the moon surface.
The work process wasn’t correct. I wanted to have sharp moon craters, and decided to do that with sculpting. But it crashed my system (memory) and created havoc on my existing moon UV-map. All things I could manage, when following the correct Blender modeling procedure…

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Looking forward to it as it develops, @FedPete .

Just to be on the safe side, is it necessarily on a square base or can it be just an isometric projection on any shaped base?

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Isometric view isn’t based on a square (base).
Basically, you camera hasn’t perspective switched on, but “Othographic”

And if you want to be technically precise, certain viewing angles. (camera - Setting up an isometric view - Blender Stack Exchange)

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Thank you. Yes, I knew what isometric projections are… I had a generous share of technical hand drawing lessons with isometric projections at high school :nerd_face:. I just wondered whether there was a “standard” in this Blender 3D world about presenting square-based images. Thank you for the information!! :grinning:

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:wink: no need for a square tile!

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It does tend to mean isometric rooms generally it seems in 3d modelling.
A bit more than just in orthographic view I think, as I work almost entirely in Ortho view.

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I never actually looked into it very deeply before, but this definition makes a lot of sense, not least because it gives a bit of context about why isometric projection might be used ^v^

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Well, for those who cannot stand the suspense, in games, you should be able to move your characters through an isometric scene keeping their size at any point. And vertical lines stand vertical, no matter how far they are, which simplifies many things around :nerd_face:

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Hey all! I know I haven’t posted anything for this yet, but I have been working on something and I hope to have it finished by today. And I just saw next week’s prompt; I think I have a couple ideas for that one.

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I see I am not the only one :woman_facepalming: :laughing: . Working on it to send something in any case!

I haven’t had any time this week, so I doubt I’ll have anything for this week’s collab. But I will attempt to get something for next week :).

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Here is my isometric sushi bar :smiley:

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Here’s my piece! I followed a tutorial to learn the techniques to make this type of room, but I didn’t want to submit the tutorial room, so I threw this together today. It’s an approximation of my room, albeit a bit rushed.

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Here comes my proposal. Not square, but the view could satisfy a martial artist moving around while practising in a quiet place without visual distortions (unless it’s in The Matrix :laughing:). I would build one if I had the means!

With some finishes to the tiles and bending to the roofs:

And, not for points, obviously, but I must remember to add geometry for some modifiers to work as expected. Now the roofs are in place (and I have a to-do list about the Simple deform modifier):

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RGB teddy triplets for the win! XD

We @BlenderCollab have a few days to vote. You can vote fast but also think slowly about design, colors, technique, difficulty, subject, realism, etc. Choose consciously and not on your entry.
The new subject week 33 “Make it cure” has already started. The winner of this week’s “Isometric” challenge may select a subject for next week 34 and win a badge.

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Congratulations @DustyUnicorn for your submission of an isometric scene. It is very detailed and you play creatively with shadows which generates an extra dimension.


  • Megane_Wang - The lighting gives the feeling of a late or early morning in a serene environment. I do think that the basis of an isometric illustration is that it is open.
  • xealstrag - Great soft look and feel.
  • FedPete - Unfinished - Blender crashes when working on the moon surface ( while sculpting the craters ). Which also led to UV-mapping problems.

Note: I don’t want to offend anyone. I try to write down positive ideas and visions in my simple use of the English language. I am also sometimes more inspired by a particular subject or solution. I’m also learning from you!

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Trying to finish this project. adding a low poly astronaut.

No need for high-poly

I’m trying to work with asset libraries, pose assets, etc. Blender tools which are not so intuitive and easy in use. But practice is the key here.

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