Thanks. I don’t know why I didn’t think to add an HDR. I guess because I’ve made an effort to keep the sky out of the scene. This was just mean to be my sample scene for the modular game assets.
I’ll give it a try. I’ve used an HDR in Unity, but not in blender yet. I’ll take a look back at the course.
The ‘Real Rush’ portion of the course is the closest to the type of game I want to make (RTS) and I like tower defense. So I’m going to try to make at least a ‘complete’ playable game, and try out all the techniques I want to try in the future (Destructible elements, power management, smoke/fire/explosions, etc.). I think I’ll probably add some kind of sky-box to the game as well, so this will be good practice.
I’ve gotten more into the Blender side of things than I planned. It’s been more fun that I expected. I’ve taken a couple of art classes, but it’s not my strongest skill.