Re-using old projects.
The minion I made somewhere in 2015. I didn’t have that much Blender knowledge. The model mesh was clean, but it had many tiny problems I couldn’t solve then or even understand how to solve. But after many years of tinkering with Blender, I’m confident to fix problems. Fixing old problems and using old projects is the thing I am currently learning.
I clean stuff, ordering/grouping things in collections. Apply fresh naming to objects, and materials.
I even try to move things into more descriptive project folders. But that is hard to do because I do use ‘Linked’ objects from other files. So other projects will break.
I only want to say, if you create a project spend some time on structuring, so you can easily re-use an old project in a new project. Make smart collection, name materials not that global but more specific. Not ‘glass’, but ‘glass eye minion’.
have fun.
I’m not sure if I’ll have time to make a home for these two, if not, I guess this will have to do.
Top Plant: Titan Arum
Bottom Plant: Giant Padma
smelly …
What a good, challenging topic. Definitely outside of my comfort zone, but I will give it a shot. I’m going to try to make this flower a neighbor planted in my apartment complex:
I think it’s a tiger lily?
Gonna be tough but we’ll see how it goes.
Your plants look really nice! I didn’t appreciate them until I zoomed in. How did you do the detail on the top one. Did you sculpt it?
I used proportional editing for the base shape, then I did the rest with displacement and bump.
Here is the shader setup for the top of the petal if you’re curious.
It’s a little hard to see all the numbers, but I think it’s good enough to see what I was doing.
My laptop can’t handle that many nodes.
Great achievement.
A node expert!
Fancy stuff there.
Indeed some gnarly nodework. I also appreciate how neatly grouped they are. No spaghetti here!
Maybe adding, increasing slightly subsurface …?
Very nice, as FedPete says it could do with some translucency or subsurf or something though.
Agreed. I tried to, but I couldn’t quite get it to look right. I don’t quite know what I’m doing with that particular property.
Yes, it’s hard to do. But “We’re all learning here”.
I´m learning how to create PBR textures and I used them for this scene.
I sculpted a lotus flower, this is my reference.
And my final render.
The scale is a bit off, and I don’t think that’s what a tropical forest floor looks like, but it’s better than a white background.
Added the wild pea to the meadow. Had hoped to add more but time held back the poppy I am working on.
Probably have to view full size and look at the lower part to find it, realistic in that, one has to look for them!
Not really made for this closer view, more made as a general ground environment background. Not happy with the seeding grass, is an early all geometry plain colour and it needs a real image for the head.