Haha, I wondered if anyone would discover that mistake with the hammer. I actually have more than one reference, but only discovered this mistake after some way in the process ^^ After some quick consideration and because this work is mostly just personal practice, I decided not to worry about it and leave it as it is. Cudos for recognizing that detail! Somebody knows their rifle anatomy!
I actually went back to Substance Painter and added some scratches and surface irregularities to the wood. Everytime I look at it now, I wonder how I didn’t see the unrealistic perfection before! I guess I was just too excited that I finally figured out (kinda) how Substance Painter works and how to add the details I wanted (soo much trial and error), that I was simply glad to finally finish
I guess I am too impatient after the model has reached a certain level of quality… Good to know (and pay attention to) if I want to make the next step and push myself even further!
Might I ask, what exactly you mean about the bump? I don’t think I have enough geometry on my model, to make a displacement (it’s all normals at the moment). You mean I should add that? Or do you just mean, that the surface needs some “big area” surface irregularities in addition to the small one as scratches etc.?
Maybe I’ll try out how the wood looks with more grain too, but to be honest, my thoughts are already on the next project I want to make Plus, my laptop is already struggling to handle the amount of information in substance painter! My husband built me a PC set up for Christmas, but we are still waiting for the RTX 3080 to be available again…
Anyways, thanks for your great constructive feedback @Marijus
Btw, here's my little comment to your very awesome and now even better scene - if you are interested. I know, at some point one has to just call a project finished and move on!
I love that “security” in your new version. The only thing I prefered from before, was that both TV and Monkey Jewels EXPO shield were better readable. Now I think Bloom and Brightness make it less “sharp”, if that makes sense.
@Blest Hi there, always great to see your submissions