I understand that nested prefabs are now part of 2018. Does that mean that if we have a prefab (B) as a child of a prefab (A) it will point back to the correct prefab in assets - in this case B.
So in Rick’s words we know where the truth is?
thanks
I understand that nested prefabs are now part of 2018. Does that mean that if we have a prefab (B) as a child of a prefab (A) it will point back to the correct prefab in assets - in this case B.
So in Rick’s words we know where the truth is?
thanks
From what I’ve seen this is due in a later release in 2018 (2018.3 / fall)
As to what it completely includes, we’ll have to wait and see, but potentially yes - as you’ve written it.
Yeah, new 2018 stuff:
These videos (and these channels) are very helpful:
Sykoo video
Brakeys video
But here’s a quick (and probably not comprehensive) list of changes.
If you wanted to seriously alter a prefabbed object (like deleting a child object) but not affect the parent prefab, it’s going to have to be either:
If you are confused about any of this, see the videos I linked for examples and better explanations.
Good luck!
Unity themselves just posted about their newest release version 2018.3 which describes in detail everything you talked about as well. Here is their new features video:
And here is the link to the blog post talking about it in case you want to read that as well: https://blogs.unity3d.com/2018/12/13/introducing-unity-2018-3/#prefabs