Yeah, new 2018 stuff:
These videos (and these channels) are very helpful:
Sykoo video
Brakeys video
But here’s a quick (and probably not comprehensive) list of changes.
- Prefabs show up as blue text
- Given this you will see that you can nest prefabs inside of others no problem.
- You will notice in you Hierarchy that there are little arrows to the right of prefabs, clicking on this will bring you to Prefab Mode for that obj.
- There is an Auo Save checkbox in the scene window, I would just keep this on unless it causes problems. So when you exit prefab mode, your changes will be saved and applied.
- I’ve noticed it doesn’t matter what your nested (child) prefabs coordinates are, they just get put where you want them in relation to the parent prefab/object.
- Remember that your rocket in game is a prefab instance
If you wanted to seriously alter a prefabbed object (like deleting a child object) but not affect the parent prefab, it’s going to have to be either:
- unpacked (which you can “undo” by dragging that object to the project/assets window, this will make it a prefab again)
- OR you need to create a prefab variant and edit that variant in the Prefab Mode
Note, you can also right-click the prefab in the project/asset window and click Create>prefab variant.
- When you change a prefab variant, it will just overwrite what you changed over the settings it actively inherits from the original prefab.
If you are confused about any of this, see the videos I linked for examples and better explanations.
Good luck!