First attempt i tried this
FString ObjectPos = GetOwner()->GetActorTransform().ToString();
Console output:
LogTemp:Warning: SM_Rock_2 is at position 40.000000,-290.000000,20.000000|0.000000,0.000000,0.000000|1.000000,1.000000,1.000000
LogTemp:Warning: SM_Chair_5 is at position -210.000000,-60.000000,20.000000|0.000000,-40.000050,0.000000|1.000000,2.500000,1.000000
Then i tried
FString ObjectPos = GetOwner()->GetActorLocation().ToString();
and the output:
LogTemp:Warning: SM_Rock_2 is at position X=40.000 Y=-290.000 Z=20.000
LogTemp:Warning: SM_Chair_5 is at position X=-210.000 Y=-60.000 Z=20.000
GetActorLocation() makes the output much easier to read, also i think GetActorTransform() is meant to get more rich information on actor rather than just where it sits.
Any other opinions?