2 loops

I did one around the circumference and another one in a shape like an eye might be. The eye shaped one was a bit of a pain, I ended up with a triangle at the point where I wanted to change direction, so I subdivided the edge so I had a “triangle” that’s actually a quad (one vertex is directly inbetween two others. The other issue was where the loops intersected, I ended up with a triangle again, so subdivided on the lower edge and then moved the point of the triangle beneath it to snap onto the newly created quad (you can see the pinching near the cursor). I’d be interested to know of a better way to do that.

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