2 easy way to add separate door direction for each doors

Unreal 4.17.2
The idea is very simple:
The opening angle is -90°, we easily change the direction if we mutiply it -1 or 1.
The first way is to create the required variable in c++ and call it with a getter method in the blueprint.

The second way is a little bit easier.
We create the Door direction variable in the engine.

I hope it will help someone.

Good luck!

Hi! Just wanted to say your solution (the first one) worked for me, and I confirm it still works for Unreal Version 4.19. Thanks again.

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