Correct me if I’m wrong, but I believe I understand the end result you are trying to achieve.
You want the collision of Suzanne into the wall to have a larger or more dramatic effect than just the collision will cause. You intentionally want her to stop at the wall, maybe even fall to the ground, but you want the wall to be more affected by the impact.
I believe the cause of the glitch is the constant strength of the force field as well as the location causing the bricks to not know where to go directionally.
You’ll need more keyframes for the strength of the forcefield, start it at frame 0 with a strength of 0. Do another keyframe for the force field strength, still at 0, 1 frame before the impact. On the frame of the impact, put your forcefield strength where you want it (in your case 5000) and do the last force field keyframe there.
I also moved the force field slightly behind Suzanne and kept the parenting, although it’s not necessary at all for a force field type object to be parented or travel through a scene. I added a little fall and bounce to Suzanne after the wall impact and a second point light near where she stops at the end of the video.
I haven’t uploaded the modified .blend file or video yet, but I will soon.
EDIT:
Video link:
.blend file:
https://1drv.ms/u/s!ArjJ553lzgxHiBCsFlk8v9sos0CJ?e=Cfoued