2.34 Pyramid Challenge

Here is the pyramid model in both edit mode and object mode. To start, I actually created a plane and then set the X and Y to the correct scale. I then extruded the plane up on the Z axis to the assigned height. I proceeded to model the rest of the pyramid per the lesson.

Created ramp by deleting faces, and then extruding the edge at the top to the edge at the bottom and then merging them. Next, I used the knife tool to slice the ramp into sections. Then, I merged the vertices at the corners of the ramp’s sections. Lastly, I simply filled in the faces.

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Almost similar. bcs its difficult to make ditto.

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Good job. Use of too many loop cuts make it really hard to manage. Here’s a more recent version where I added the stairs as a separate object.

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If I were to do this again, I would probably create the top part separately also. Maybe even separate the top and bottom floors. That way, each object would have their own loop subdivision geometry and will be easier to manage.

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