using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class PowerTest : MonoBehaviour
{
public int a = 2;
public int e = 24;
int b;
private void Start()
{
b = a;
float p = Mathf.Pow(a, e);
for (int i = 1; i < e; i++)
{
a = a * b;
}
Debug.Log(a);
Debug.Log(p);
}
}
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class PowerTest : MonoBehaviour
{
public int a = 2, e = 24;
int b;
private void Start()
{
b = a;
float p = Mathf.Pow(a, e);
for (int i = 1; i < e; i++)
{
a = a * b;
}
Debug.Log(a.ToString("n"));
Debug.Log(p.ToString("n"));
}
}