if (bSuccess)
{
FVector ShotDirection = -Rotation.Vector();
UGameplayStatics::SpawnEmitterAtLocation(GetWorld(), ImpactEffect, Hit.Location, ShotDirection.Rotation());
AActor* HitActor = Hit.GetActor();
if (HitActor != nullptr)
{
FPointDamageEvent DamageEvent(Damage, Hit, ShotDirection, nullptr);
HitActor->TakeDamage(Damage, DamageEvent, OwnerController, this);
}
}
[1/1] Compile [x64] Gun.cpp
D:\unreal\Unreal Projects\SimpleShooter\Source\SimpleShooter\Gun.cpp(60): error C2079: ‘DamageEvent’?(?? ??? struct ‘FPointDamageEvent’?(??) ???ϴ?
D:\unreal\Unreal Projects\SimpleShooter\Source\SimpleShooter\Gun.cpp(60): error C2440: ‘??? ?’: ‘initializer list’??? ‘int’(?)???ȯ? ???ϴ?
D:\unreal\Unreal Projects\SimpleShooter\Source\SimpleShooter\Gun.cpp(60): note: ??ϼȶ??? ?ʹ? ???ϴ?
D:\unreal\Unreal Projects\SimpleShooter\Source\SimpleShooter\Gun.cpp(62): error C2664: ‘float AActor::TakeDamage(float,const FDamageEvent &,AController *,AActor *)’: ???2?(??) ‘int’??? ‘const FDamageEvent &’(?)???ȯ? ???ϴ?
D:\unreal\Unreal Projects\SimpleShooter\Source\SimpleShooter\Gun.cpp(62): note: ??? ‘int’??? ‘const FDamageEvent’(?)???ȯ? ???ϴ?
D:\unreal\Unreal Projects\SimpleShooter\Source\SimpleShooter\Gun.cpp(62): note: ??? ???‘FDamageEvent’?(??) ???ϴ?
D:\UE_5.3\Engine\Source\Runtime\Engine\Classes\GameFramework\Actor.h(3375): note: ‘FDamageEvent’ ??? ???ʽÿ?
D:\UE_5.3\Engine\Source\Runtime\Engine\Classes\GameFramework\Actor.h(3375): note: ‘AActor::TakeDamage’ ??? ???ʽÿ?
D:\unreal\Unreal Projects\SimpleShooter\Source\SimpleShooter\Gun.cpp(62): note: ??? ‘(float, int, AController *, AGun *)’?(??) ?ġ???
Total time in Parallel executor: 9.00 seconds
Total execution time: 10.60 seconds
Build failed.