Hi all, long time no see…
So, I’ve worked through the previous sections and was able to use Visual Studio (not Code) and UE5 without any issues, followed suggestions regarding live coding etc, but rarely needed to keep closing/re-opening UE5.
I’m not sure if its “project specific” but for Toon Tanks I’ve frequently getting 10,000+ errors listed upon a build. It appears to stem from CoreNet.h and then cascades. If I close UE5, rebuild, it appears to be ok again (obviously a little frustrating).
I’m not sure if its project specific (I note this was a UE4.25 project initially), or whether its because we’re making a lot of changes in the constructor at the moment, or something else? Perhaps a magic setting/module that needs configuring? In all cases, I have disabled live coding for the project, but it doesn’t appear to make any difference.
Being that I’ve not dragged the pawn into the level yet, I was a little surprised to be getting any conflicts.
Any suggestions (other than using Visual Studio Code ) are welcomed and appreciated.
Thanks in advance.
p.s It seem to begin from the very first bit of coding (“Creating Components” - lecture 3), with the forward declarations etc.