FindObjectOfType instead of GetInstance?
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9
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2131
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November 16, 2022
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Love this video
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0
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1782
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November 8, 2022
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Dynamic State Issue (async observers)
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1
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2453
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October 28, 2022
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Thank you for exposing The Law of Demeter
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0
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1948
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October 27, 2022
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Why use interfaces instead of inheritance?
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6
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2148
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November 15, 2022
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Composition and Loose Coupling
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6
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410
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November 14, 2022
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The programming puzzle starts to come together
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4
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3311
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March 19, 2022
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Static field initialization already is lazy
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9
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3003
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October 21, 2022
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Question about class cohesion and readability v2
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4
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2635
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October 8, 2022
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Challenge
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2
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5151
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October 7, 2022
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Events += in start without -=?
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8
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425
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September 7, 2022
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Suggestion for new courses
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2
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1138
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September 7, 2022
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Func and EventHandlers - when to use them?
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4
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2559
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September 6, 2022
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Different ways of dealing with states
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3
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2233
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September 24, 2022
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Not used to using classes like this but I think I got the gist of it!
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2
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2142
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August 27, 2022
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Not using If statement to check subsribers
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11
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5503
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June 27, 2022
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Section 1: Lecture 7: Using Action Events Instead of FindGameObjectWithTag?
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7
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2741
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June 15, 2022
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Programming Design Patterns - Spaghetti Code Link Broken
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3
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3472
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April 22, 2022
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Suggestions on possible challenges for this module
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1
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1444
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April 15, 2022
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What about Scriptable Objects instead spawn objects or singletons
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3
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3500
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April 9, 2022
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Use existing states instead of a "new" one everytime
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4
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3640
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March 25, 2022
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Flyweight - extra pattern for game developers
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1
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1740
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March 21, 2022
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There are no resources for this lecture
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2
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2303
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March 18, 2022
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Question about class cohesion and readability
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3
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4149
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March 16, 2022
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I am unable to open the project
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7
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4919
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March 15, 2022
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The example solves DontDestroyOnLoad but not .GetInstance()
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3
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3545
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March 12, 2022
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How I found out my code was horrible
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1
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4758
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February 28, 2022
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How would you design a Sound Manager, then?
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9
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5112
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February 26, 2022
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Enhancements to PersistentObjectSpawner
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2
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3751
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February 15, 2022
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I created a small game using the Design Patterns
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2
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2728
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February 4, 2022
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