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Better performance workout
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|
0
|
383
|
April 30, 2024
|
|
Feedback for Section: "Crypt Raider"
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|
37
|
63998
|
April 16, 2024
|
|
What is better?
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|
2
|
1411
|
December 23, 2023
|
|
Lighting distance bleeding issue
|
|
10
|
1520
|
January 3, 2024
|
|
Consequence of removing the "Pixel Depth Offset" of the material
|
|
1
|
6024
|
October 28, 2023
|
|
Why use directional light in a crypt map?
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|
6
|
4902
|
October 26, 2023
|
|
Having an issue that doesn’t seem to be Light Bleed
|
|
5
|
2967
|
May 19, 2023
|
|
Lighting Issue
|
|
0
|
1659
|
October 18, 2023
|
|
Ceiling Mesh not showing up Lumen and Light Bleed
|
|
5
|
2333
|
August 1, 2023
|
|
Many meshes vs. one scaled mesh to block light- problem?
|
|
1
|
2853
|
April 14, 2023
|
|
Would it be cheaper to use simple primitive blocks for lighting bleed?
|
|
1
|
3494
|
January 31, 2023
|
|
Crypt Raider: Issues with Directional Light
|
|
6
|
3664
|
January 26, 2023
|
|
Light Leaking: Using Floor Tiles versus using a few scaled Static Mesh Cube
|
|
4
|
5075
|
August 17, 2022
|
|
Directional light as movable
|
|
2
|
4994
|
August 11, 2022
|
|
Question about LUMEN
|
|
1
|
5446
|
June 18, 2022
|
|
Cannot make anything dark when skylight is visible
|
|
2
|
6026
|
May 22, 2022
|
|
Why cover up everything?
|
|
2
|
5867
|
May 27, 2022
|
|
Block out light with giant mesh?
|
|
1
|
6570
|
April 18, 2022
|