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Grabbing the object in upright position
|
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5
|
533
|
May 1, 2024
|
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Encountered Accessed None Trying to Read Blueprint Grabber
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9
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4717
|
May 8, 2024
|
|
Feedback for Section: "Crypt Raider"
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37
|
63998
|
April 16, 2024
|
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Statue Disapears When i left click on it?
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4
|
797
|
March 7, 2024
|
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Would it not be better to forward declare UPhysicsHandleComponent?
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2
|
697
|
March 3, 2024
|
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Statue seems to be stuck behind player
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2
|
795
|
February 21, 2024
|
|
I can't grab the statue
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4
|
1281
|
December 12, 2023
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Why not make PhysicsHandle pointer a member variable?
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1
|
1375
|
October 30, 2023
|
|
Could not find a variable named "Grabber"
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1
|
1654
|
September 28, 2023
|
|
Grabbing With Physics Handle
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|
1
|
1798
|
September 21, 2023
|
|
Rotation Clarification
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|
4
|
2302
|
June 29, 2023
|
|
GENERATED_BODY() issue
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|
6
|
2827
|
May 31, 2023
|
|
Grab not Picking Up My Statue
|
|
4
|
2273
|
May 24, 2023
|
|
Blueprint 'could not find function' error after close project
|
|
4
|
2811
|
April 28, 2023
|
|
Why not initialise UPhysicsHandleComponent in BeginPlay()?
|
|
1
|
2821
|
February 12, 2023
|
|
Statue is alwayes fallen
|
|
10
|
3720
|
October 3, 2022
|
|
Using Physics Handle is the only way to grab or interact with other objects?
|
|
1
|
3677
|
September 30, 2022
|
|
Prevent figure from falling over when Simulate Physics is enabled
|
|
0
|
3590
|
August 31, 2022
|
|
Question on Grabbing the Gargoyle using Grab Component function
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|
2
|
3888
|
August 21, 2022
|
|
UPhysicsHandleComponent* PhysicsHandle = GetPhysicsHandle();
|
|
2
|
4592
|
July 13, 2022
|
|
Cant grab actor
|
|
3
|
4385
|
June 19, 2022
|
|
Can't Grab Object
|
|
2
|
4715
|
May 21, 2022
|
|
Grab() doesn't pickup component until "bumped"
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|
1
|
4798
|
May 15, 2022
|
|
Can't Grab, Attempting to release an actor with a null handle
|
|
5
|
6818
|
April 20, 2022
|