Would like to use a custom grid to place objects in a scene

I intend to use Blender to create 3D models of electronics components. For these, the footprint of the component is given in the datasheet as a position of the contacts of the part on the x-y-plane, which most often are no even units like millimeters, rather the grid can be anything odd, like spacing of the contacts in x-direction may be 0.35 mm whereas the spacing in the y-direction may be 0.96mm. So, if I create a component contact in Blender, I would like to set a custom grid of 0.35 x 0.69 mm in this case and then SNAP the objects to this custom grid. Is this possible in Blender? I believe this method would also make positioning of the bowling pins easier and faster.

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