Hi everyone! I have searched a lot regarding the topic but I haven’t found a satisfactory answer to it. So…
Which workflow do you suggest regarding modeling of complex static objects?
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In Blender objects are usually modeled from many different meshes (e.g. building blocks) right? What is the best way to export such objects from Blender? Should I export such objects as one joined objects or is it better to export the building pieces (wall, door, windows, …) as separate objects?
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How do you import you objects to Unreal? As a combined mesh or all of the above mentioned pieces as separate meshes? Especially how do you handle collisions in Unreal for combined meshes? Do you use “complex collision” for them?
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Where to create level maps? In Unreal or Blender?
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How do you handle model updates? Thus when you update a model in Blender (especially complex ones) and it consists of several meshes, how do you handle the update into Unreal? Do you update all parts manually? I can imagine that this may be a quite annoying work especially when you have renamed static meshes in Unreal.
What are the pros and cons regarding the above questions? I haven’t found a satisfying workflow for me yet thus I hope some of you have some hints and ideas.