Why use Sprite Rendering Order - Sorting Layers instead of Z depth? I am a little confused why we would use one over the other or change to a new system when we can already just use Z depth.
However, there is a big possibility I don’t get it! Someone else also asked a Similar Question here
Is it so we can just be introduced to the sprite render sorting layers maybe?
It looks like a very useful system and easy to group a lot of objects quickly but I fear I am missing an important point.
Thanks, Paul