Why use Sprite Rendering Order - Sorting Layers instead of Z depth?

Why use Sprite Rendering Order - Sorting Layers instead of Z depth? I am a little confused why we would use one over the other or change to a new system when we can already just use Z depth.

However, there is a big possibility I don’t get it! Someone else also asked a Similar Question here

Is it so we can just be introduced to the sprite render sorting layers maybe?

It looks like a very useful system and easy to group a lot of objects quickly but I fear I am missing an important point.

Thanks, Paul

The Sprite Rendering Order is the preferred way of achieving layer order in 2D Unity. The Z depth is a bit less convenient to use in practice. A google search will give you more info which I can’t recall at the moment.

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