Why on play cross through the floor and wall?

When I try to set up floors and walls, after clicking play button I am straight away crossing the walls instead of getting intact to the surface.

I mean I drag over the SM(s) and after I click play I just can’t hover over it being in contact with it.

Why is it happening and how to resolve it?
Should I apply them colliders?

Thanks.

Can you get a screenshot of what you are seeing and which lecture are you in?

Hello,
I also had this problem, I solved it by adding a simplified box collision on SM_Crypt_Floor mesh.
Hope it can help.

Unreal Engine 4.25.3 (latest)

update: remember to check your DefaultPawn_BP too :wink:

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