It’s because we’re looking at it through the “eyes” of the player. Our rotation angle matches debugger’s rotation angle, so all we see it a dot (with 10 units thickness, as we specified in the code).
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It’s because we’re looking at it through the “eyes” of the player. Our rotation angle matches debugger’s rotation angle, so all we see it a dot (with 10 units thickness, as we specified in the code).