Why does my sculpting model is all blocky?

Doing the characters course and my shape is a lot blockier than in the course. I followed all the steps precisely, my model even has more tris than the original, yet it still looks low poly. What am I doing wrong? I use dynotopo setting of 200.

In the course:


Mine:

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Shade smooth should give you what your looking for

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In object mode, select object and right click, and select shade smooth.
As Lochness says.

Found it. In Dynotopo dropdown there is a tickbox for Shade smooth, which is separate from object mode. What’s interesting is that later in the course smooth shading is not applied, it was only this particular lesson.

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