Why do we have to have two AudioSources in between scenes?

There is something I can’t wrap my head around. In two scenes, when we use DontDestroyonLoad on an AudioSource, why do we have to have an AudioSource on the next scene as well? We didn’t destroy the old one when loading the scene?

This is to insure that, no matter what scene we load first, there will always be an AudioSource in the game.

For instance, say you pick up your favorite game and it starts somewhere in the middle without going through the Start/Load screen. If there was no Audio source attached to the scen the game loaded, then there would be no sound to accompany the game play.