Why 128x41?


I’m much further into the lectures for this section now, and have not been having any issues using a 128x40 pixel sprite for my paddle/bricks. I’m curious as to what the bug/effect of doing so ‘should’ have been (or if I’ve just not run into it yet!), as I’m guessing Unity 5.x may have resolved the issue?

That’s quite possible, thanks for sharing

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