Hello everyone ! I’m Tom, from France, and I’m an aspiring developer that just started the Blender course.
In the past, I had a quick go at 3d modeling using only Unity’s primitives. I was so happy with the result that I tried to make a little game out of it. Although I didn’t had the chance to finish it (my programing and Unity knowledge was very limited and I lost the motivation to learn everything by myself (until I found these courses on Udemy actually)), I still think it looks quite good. I know it isn’t Blender, but when I was asked to create something out of primitives I immediatly thought about this. So I re-opened my old project, and took a handful of screenshots to show you guys.
Of course for those starting the Blender course (such as myself), we still haven’t learned about textures, but I, too, don’t know much about textures since the ones used for this project were crudely snapped with Unity and I had no control over them. I just used them to have something that looked finished but it is actually quite rough. Oh, and there’s lighting too, but it’s terrible and I did with what little knowledge I had (as you can see there is no shadow for example).
But it is, in my opinion, a very good example of what you can achieve with little to no knowledge with 3D modeling. I have to agree with everything Micheal said on lesson 12 and I really wanted to show you that it is true. You can create marvelous things with almost nothing.
[details=Pictures]
It says : “Papers and pencils are stored in the drawer.”
(It says : “The key doesn’t fit in the lock.”)
(It says : “Space : Take the key”) [/details]
What do you think ? Everything is made out of cubes, spheres, cyllinders and capsules (cylinders with rounded edges). I think it really turned out great, I’d be really glad to do it again.











