Weird coloring effect on the pins

Can anyone help me figure out why my pins have this strange coloring effect displayed in the image I uploaded? I’m using the materials that came with the Blender object download. When I try the materials from the starter folder, nothing changes; I still get the same weird coloring effect.

I’m not sure what process is needed when using the starter folder or Unity, but it looks like a clash of two meshes or something.

Double-check if there are two meshes or not. If the Collision mesh is not set to be transparent or used only as a collision mesh however it would be instructed to do so, then it having no material/texture would probably give it that pink/purple look.

You might need to import them separately or check back with how the lesson video did it.

Again, I have no clue about the Unity process. Just throwing in what I think it is.

Good luck~

It could be a problem with the shader or, as James said, it looks like two meshes are competing for the same space.
Make sure you only have the mesh renderer on the “Pin_Render” objects and not the “Bowling Pin” or “Pin Collider”

Just as a heads up, you’ll be reworking the pins quite a bit in later lectures, so don’t worry too much.
The biggest change will be to get rid of the child subobjects and move all of the relevant components to their parent. You could try doing that now to see if it helps.

Ah, thank you, thank you. There was a Mesh Renderer on both the Pin Renderer and the Pin Collider. Removing the Mesh Renderer from the Pin Collider got the pins looking normal and didn’t break the pin physics.