I’ve managed to set up the 5 levels Rick was talking about. In each level introducing some new mechanic to the player. Level 6 is the ultimate challenge if you can win with all the tools provided in an empty field.
In terms of mechanics or new enemies, I haven’t added any. Just changed how the enemies stop spawning after the timer is finished. (had some issues where enemies would spawn after the Level Complete sign would pop up) Played around with the fox jump animation, so it can jump over several gravestones in a row and added sound to the “you lost” pop up. That’s about it. Just wanted to have it somehow finished.
Anyway, here is the game. Enjoy!!