Hey,
Yeah, not a lot I can do to experience the issue and provide a suggestion as how to resolve it without the same conditions. If you have a backup, from before you made the deletions, I’m happy to take a look at that?
The projectiles instantiating at the correct position is definitely covered in the course, I couldn’t tell you which specific lecture, but then it’s better to not jump around them really anyway, and to just progress through them.
On that note, Rick is currently in the process of remastering Glitch Garden, he’s only a few lectures in so far, so at the moment, from the game’s perspective, you are probably a bit further ahead, but an option may be to restart the section, but from the remastered version instead? Alternatively, back peddle a few lectures and check that your project is where it should be against the lectures and then progress forward again.
I am happy to help but without a project with the problem all I would be giving you is a set of instructions on how to achieve it, as opposed to how to fix it, the former being exactly what you have in the course
Which specific lecture have you got to by the way?
If I had to make a guess as to the issue you experienced, and it would be just that without seeing the project with the issue, I would suggest that maybe you had the position for the projectile sprite in the animation as well as the rotation. You should only need the rotation as the projectile will be positioned, in code, via the Instantiation, using the Gun transform’s position. (from memory)