To some extent it makes you wonder why there’s not one larger layout for the rule tiles where you just dropped the single texture images into the matching spots and where done with it, but then there is also that center setting which has some flipping or rotating(?) that Stephen mentioned at one point like “you could do something with this but for simplicity let’s skip over it and just add some more rule slots” (or something similar… I wonder if there will be some getting back to this detail at some later point?)
Well, if you stacked several tile maps, they wouldn’t be randomized but I suppose the
“random” part only applies for placing the tile (or it updating when the neighbours change and trigger a re-evaluation of its rules), anyway…
So if you setup another map layer for having variations, I guess you would just have singular tiles for the other versions that would overlay a single spot and have no neighbours defined at all, and on the “base” layer you might have one for the spot that would have a blank texture but stand in for its neighbours?
And I suppose with your “randomization layer” you could have several rule tiles for each group of variations all on one tilemap layer, so you wouldn’t start stacking like a hundred of them?
I would love to see a showcase scene as a unitypackage one could add to the project…